Mogrim Forgehammer

Mogrimm was not well received by Heroscape players, even though players had been hoping for more Dwarf figures. Unfortantly, Mogrimm is not a "small" figure - which all Heroscape Dwarves are - and so he is considered to be another example of the reduction in the quality of the game done by the Wizards of the Coast in Heroscape.

Mogrimm Forgehammer's card was corrected to the Swamp style and the homeplanet changed to Feylund. His size was lowered to the proper Small 3. "Inspiring" is not a classic Heroscape personality and so is changed to Resolute.

Stats

 * Life: 6
 * Move: 5
 * Range: 1
 * Attack: 4
 * Defense: 2
 * Point Value: 120

Abilities


Combat Leader: If at least one order marker is on Mogrimm Forgehammer, you may add 3 to your initiative roll.

Commander's Strike: After moving and before attacking with Mogrimm Forgehammer, you may choose any opponent's figure within 5 clear sight spaces that is engaged with any other figure you control. Roll the 20-sided die. If you roll a 15 or higher, the chosen figure receives 1 wound.

Tough: When rolling defense dice against a normal attack, Mogrimm Forgehammer always adds 1 automatic shield to whatever is rolled.

Strategy
Morgrimm Forgehammer is considered somewhat useful against high defense but low life figures because of his Commander's Strike. He can take out squad and common hero figures with his Commander's Strike power, however "15 or higher" is a relatively hard to roll with the 20 sided die and is considered unreliable.